SANLIK
2011

This was a project I made together with Eduardo balestrini.
I was responsible of making the hard surface Modeling-Sculpting, Textures, High Resolution Topologies and Game Mesh.

"Quelonians are the result of an old and forgotten experiment. Humans sent the last specie alive in The Earth to a remote planet in an unknown galaxywhere the conditions to survive were the best for their optimum development. The time passed by and this specie evolved into intelligent beings that are able to recreate their own world. They have advanced technology and very sophisticated equipment for war.

Sanlik is a soldier from the lowest class of the society; he has volunteered his services for a Scout Mission to explore remote galaxies to search alternative energy sources for his growing planet. However, his intentions are not precisely patriotic; when he comes back, he expects something back."

Collaboration.
Conept design, Creature sculpt, Shaders, Lighting and Rendering by Eduardo Balestrini.

 

    Sanlik 2011

 

     

 

 

Original concept art by Eduardo Balestrini

 

3D Visualization - Interact with Sanlik Game Mesh in real time. Click "GO 3D"

 

Click and Drag with your mouse buttons to Rotate, Move and Zoom.

 

 

 


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